Undergraduate Basics for Systems Engineering, Part 3: Concepts

by Tom Gilb

I believe that there are some very basic things that systems engineers should learn. In the first installment of this Advisor series (see "Undergraduate Basics for Systems Engineering, Part 1: Principles," 3 October 2007), I discussed the first of these fundamental lessons: principles (heuristics, laws). I continued in the second Advisor in the series (see "Undergraduate Basics for Systems Engineering, Part 2: Measures," 24 October 2007), with measures (ways to quantify critical factors). In this installment, I will cover concepts (really useful definitions of fundamental software engineering [SE] ideas), and will finish the series with processes (really useful SE processes) in my next article.

Password Protected Cutter Consortium clients, please log in:


This document is available to Cutter Consortium Resource Center clients only. Retrieve password.
If you would like further information about how to become a client, please contact us at +1 781 648 8700 or sales@cutter.com.
Undergraduate Basics for Systems Engineering, Part 3: Concepts14 November 2007