Serious Games as Tools for Innovation

Posted May 30, 2014 | Leadership | Technology |

Serious games provide an attractive alternative to traditional innovation techniques for both participants in the innovation process: technology producers and technology consumers. Whether or not producers and consumers behave like innovation partners, or even realize they are engaged in this partnership, innovation does require at least two participants to play. In the best of all possible partnerships, there is a smooth collaboration between the two players, but, as you'll discover in this issue of Cutter IT Journal, this often this isn't the case.

About The Author
Tom Grant
Tom Grant is the former Practice Director of Cutter Consortium's Agile Product Management & Software Engineering Excellence practice. Dr. Grant's expertise in software development and delivery with a particular focus on Agile, Lean, application lifecycle management (ALM), product management, serious games, collaboration, innovation, and requirements.  Most recently, Dr. Grant was a Senior Analyst at Forrester Research. Previously, he served… Read More
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