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  Editor's Note: The following two articles are from Cutter's Business Technology Trends and Impacts Council Opinion, " Spending Priorities for 2002," (Vol. 2, No. 11) published at the close of 2001.
December 1, 2002 | Authored By: Tom DeMarco
This article is a compilation of contributions from the Guest Editor’s colleagues at the Atlantic Systems Guild, who believe that the work modes of the pandemic years may have signaled a change in the way we need to work from now on. The article is organized into six potential patterns, from reinvention of the office, the value of group work, and challenges of remote work to work-life-balance, team cohesion difficulties, and the potential to move to an entirely virtual model.
Culture is defined by the customs, arts, social institutions, and achievements of a particular social group. Workplace culture is the environment that you create for your employees. This includes the mix of organizational leadership, values, traditions, beliefs, interactions, behaviors, and attitudes that contribute to the emotional and relational environment of the workplace. The authors define six drivers that determine the culture of a workplace and provide insight on how these drivers interact to create an environment that is either enabling and energizing or toxic and debilitating, with an extended discussion of the perceived value of people and teams.
"If you want higher quality, build less stuff." That, in essence, is what Cutter Business Technology Council Fellow Tom DeMarco once said about a daring strategy for quality improvement: reduce quantity.
August 1, 2005 | Authored By: Michael Mah