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The day of catastrophe in the information era is approaching. Companies as well as government agencies are investing enormous amounts of money for the soft landing of computer-controlled systems in the next century.
November 3, 1998 | Authored By: Tomoo Matsubara
An old saying reminds us, "Be careful of what you wish for; you may actually get it." One example of this in IT development organizations is the "virtual team" -- a project team whose members physically" belong to other parts of the company or to outsourcin
May 5, 1998 | Authored By: Ed Yourdon
Gamification is a tech industry buzzword referring to the use of gaming techniques in non-game applications. Big Data refers to data having properties like huge volume, high velocity, variety, and variability.
December 17, 2013 | Authored By: Jagaran Das
Systematic, repeated breakthrough innovation often poses a challenge to large companies because it is inherently risky and frequently requires competencies and approaches that divert from the mainstream of the organization. In many large companies, internal bureaucracy and red tape tend to stifle the required creativity, and internal R&D teams may struggle to think sufficiently “outside the box.” Creating a stand-alone, semi-independent breakthrough team focused on step-out/adjacent opportunities or grand challenges is a common first step that companies take to address these barriers.
What does “digital” really mean to a company? What makes Agile different from what came before? What are the implications of DevOps and the speed it provides? This article highlights the degree of change required for various heavily impacted functions within the company and the impact of new behaviors that go against decades of habit.
March 25, 2021 | Authored By: Matt Ganis