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The Internet of Things and the Gamification of Ordinary Life

Posted January 20, 2015 in Business Technology & Digital Transformation Strategies, Data Analytics & Digital Technologies

Something that differentiates consumer devices from business and enterprise devices is the impact they have on the manner in which people live, their concerns, and how they occupy their time. The ability to immediately monitor a wide variety of characteristics and behaviors on an everyday basis and feed that back to a repository in the cloud inevitably creates an opportunity for control. This control may meet the objectives of the consumer, or it may be targeted to meet the objectives of a vendor. The opportunity for control is likely to become more significant as the IoT develops. Aspects of behavior become a part of a conversation.

About The Author
Brian Dooley
Brian J. Dooley is a Senior Consultant with Cutter Consortium's Data Analytics & Digital Technologies practice. He is an author, analyst, and journalist with more than 30 years' experience in analyzing and writing about IT trends. Mr. Dooley has written seven books, numerous user manuals, hundreds of reports, and more than 2,000 magazine features. He is the founder and past President of the New Zealand Chapter of the Society for Technical… Read More
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