The Seven Habits of Companies That Successfully Gamified Social Collaboration in the Enterprise

Posted May 30, 2014 | Leadership | Technology |

Social collaboration is not about technology. It's about connecting people, and it's changing the way business is being conducted. Similarly, gamification is not about games. It's about motivating the personal and professional behaviors that drive business value. Together, social collaboration and gamification help companies reap great benefits -- among them, the ability to deepen customer relationships, drive operational efficiencies, and optimize their workforce.

About The Author
Phaedra Boinodiris
Phaedra Boinodiris is IBM's global lead for serious games and gamification at IBM across all industries. Since the start of her career at IBM, Ms. Boinodiris has incubated IBM's first games for marketing program (creating the top lead-generating asset on the Internet for IBM), a games for marketing program, a games for training program, and IBM's very first consulting practice integrating games with real data and real processes to optimize high-… Read More
Don’t have a login? Make one! It’s free and gives you access to all Cutter research.