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Undergraduate Basics for Systems Engineering, Part 1: Principles

Posted October 2, 2007 | | Amplify

There are some very basic things that systems engineers should be taught. These things are both fundamental and classic. They are fundamental because we can reuse them in a very wide variety of software engineering (SE) situations. They are classic in the sense that they have a very long usefulness half-life. They are probably useful for at least a career lifetime. When I was in my 20s, I decided to collect, to learn, and to develop these SE basics. Now, in my 60s, I am more than ever convinced that these fundamentals should be shared with students.

About The Author
Tom Gilb
Tom Gilb is a consultant, author, and teacher. He has published nine books and numerous papers. His latest book, /Competitive Engineering/, was published in July 2005. Mr. Gilb primarily works at changing systems engineering cultures in large multinational corporations. His major technical interests are in the areas of requirements engineering, design and architecture, evolutionary project management, and specification quality control (… Read More
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