Showing 1 - 20 of 67
Cutter IT Journal VOL. 26, NO. 5
May 27, 2013 | Authored By: Jason Stradley
A TRIVIAL PURSUIT FOR IT ORGANIZATIONS? Gamification refers to the relatively new trend of applying game design elements to nongame contexts to drive user motivation and participation.
Cutter IT Journal VOL. 26, NO. 6
While adoption of social technologies may lag behind the others due to their newness, IT leaders have had the concept drilled into their heads constantly over the past few years. In our first article, Cutter Senior Consultant Dave Higgins and coauthor Sam Clark rightfully point out the distinction between public social networks (e.g., Twitter, LinkedIn, Facebook) and private social networks (those dedicated to a specific company or organization). After all, the way human beings network with each other is complex. Humans may maintain different sets of relationships for different purposes. For example, many of us have a Facebook presence for connecting with friends and family and a LinkedIn presence for more professional needs.
February 26, 2013 | Authored By: Dave Higgins
Is it possible to learn from experts in other disciplines? Indeed, can we improve our own practices by watching other professionals ply their trade?
January 8, 2013 | Authored By: Darren Dalcher
Cutter IT Journal VOL. 26, NO. 5
May 27, 2013 | Authored By: Sherif Kamel
Cutter IT Journal VOL. 26, NO. 6
June 26, 2013 | Authored By: Matt Ganis, Sanjeev Kumar Marimekala
"Not one of us stood up and said, '
February 6, 2013 | Authored By: Robert Charette
As a learning consultant, my service delivery and project manager clients often ask "How can we sustain high performance in teams?" It's true that building a high-performance team is
December 2, 2013 | Authored By: Aluru Chandra
This issue of Amplify features a collection of articles that explore how boards can evolve beyond conventional roles to become active stewards of long-term value — drawing on leader character, data and analytics, behavioral insight, structural design, and strategic engagement.
July 14, 2025 | Authored By: Mirko Benischke
Cutter IT Journal VOL. 26, NO. 8
August 21, 2013 | Authored By: Nicola Fabiano
Recently, I commented on the increasing vulnerability of smart, I
September 18, 2013 | Authored By: Ken Orr
"With any substantial investment in new technology comes the question of value. Is there enough value in the mountain of unstructured social media data to justify the expense and effort of examining it?"
October 24, 2013 | Authored By: Matt Ganis, Avinash Kohirkar
"The popularity of social networking sites, coupled with our 24/7, always-on mobile devices, means that data and opinions are always 'flowing.'" -- Matt Ganis and Avinash Kohirkar, Guest Editors
December 26, 2013 | Authored By: Matt Ganis, Avinash Kohirkar
This issue of Amplify features a collection of articles that explore how boards can evolve beyond conventional roles to become active stewards of long-term value — drawing on leader character, data and analytics, behavioral insight, structural design, and strategic engagement.
July 14, 2025 | Authored By: Mirko Benischke
Gamification is a tech industry buzzword referring to the use of gaming techniques in non-game applications. Big Data refers to data having properties like huge volume, high velocity, variety, and variability.
December 17, 2013 | Authored By: Jagaran Das
Abstract
Enterprises and large projects increasingly express interest in using Agile methods due to its success in small teams.
Abstract As we explore in this Executive Report, your agile teams
May 1, 2013 | Authored By: Bernd Schiffer
Gamification is a tech industry buzzword referring to the use of gaming techniques in non-game applications. Big Data refers to data having properties like huge volume, high velocity, variety, and variability.
December 16, 2013 | Authored By: Jagaran Das